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Level Designer / Scripter

June 2022 - Present

​Level Designer at Night School Studio and Netflix working on a super secret unannounced project! 

Responsibilities:

  • Implementing story scenes into the engine using proprietary tools

  • Bringing a sense of pacing, timing, and cinematography to each scene to tell the story more effectively

  • Prototyping levels using standard greyboxing tools

  • Assisting with and owning various level designs

Game Designer

July 2021 - June 2022

Game Designer for interior design game Playhouse from the women-led startup Robin Games.

Responsibilities:

  • Designed gameplay features with specification documents detailing functionality.

  • Created and implemented levels of varying difficulty on a daily release basis.

  • Designed and implemented all 10 tutorial projects, which hold a 90%+ completion rate.

  • Oversaw upcoming project calendar to ensure gameplay variety and cohesion.

Associate Game Designer II

June 2020 - July 2021

Associate Game Designer at Jam City working on Harry Potter: Hogwarts Mystery.

Responsibilities:

  • Used proprietary tools in Maya to layout characters, props, and cameras for levels.

  • Wrote documentation for new processes and specifications for feature designs.

  • Exchanged and implemented feedback within the Design team to ensure a best final product.

  • Utilized passion for cinema and the HP Universe to create a magical player experience.

DLC Tester

July 2019 - June 2020

DLC Story tester on the Top 25 hit game Choices: Stories You Play from Pixelberry Studios. My responsibilities included: 

  • Reviewed scripts for grammar bugs, continuity issues, and logistical coding errors.

  • Prioritized and ran passes for multiple chapters on a weekly release schedule.

  • Tuned the transitions, music, backgrounds, and story details for an enjoyable player experience.

Game Design Intern

January 2019 - April 2019

Level designer on Arcane Showdown by Big Huge Games. My responsibilities included:

  • Designed and implemented battle maps in Unity using proprietary tools.

  • Wrote specification documents detailing player progression, economy, and UI.

  • Balanced and implemented quests; descriptions, goals, and rewards.

  • Designed, implemented, and scheduled all events that ran during Beta.

  • Utilized Unity Animations and proprietary tools to implement all SFX in the game.

QA Tester

May 2018 - January 2019

Tester on Arcane Showdown and the smash hit Dominations from Big Huge Games.

Responsibilities:

  • Wrote and completed test cases, documented issues, and ensured build stability.

  • Designated liaison between the Design and QA team for DomiNations.

  • Established processes as a fundamental member of the Arcane Showdown QA team.

B.S in Game Design

September 2015 - July 2017

Completed my Game Design Bachelor Degree with a 3.83 GPA. Received the honor of Valedictorian.

QA Tester

Februrary 2015 - August 2015

Tester for Bethesda Softworks. Worked on:


Fallout 4

Wolfenstein: The Old Blood

Dishonored: Definitive Edition (uncredited)

The Evil Within: Executioner DLC (uncredited)

Get in Touch

Oceanside, CA

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