Level Designer / Scripter
June 2022 - Present
Level Designer at Night School Studio and Netflix working on a super secret unannounced project!
Responsibilities:
Implementing story scenes into the engine using proprietary tools
Bringing a sense of pacing, timing, and cinematography to each scene to tell the story more effectively
Prototyping levels using standard greyboxing tools
Assisting with and owning various level designs
Game Designer
July 2021 - June 2022
Game Designer for interior design game Playhouse from the women-led startup Robin Games.
Responsibilities:
Designed gameplay features with specification documents detailing functionality.
Created and implemented levels of varying difficulty on a daily release basis.
Designed and implemented all 10 tutorial projects, which hold a 90%+ completion rate.
Oversaw upcoming project calendar to ensure gameplay variety and cohesion.
Associate Game Designer II
June 2020 - July 2021
Associate Game Designer at Jam City working on Harry Potter: Hogwarts Mystery.
Responsibilities:
Used proprietary tools in Maya to layout characters, props, and cameras for levels.
Wrote documentation for new processes and specifications for feature designs.
Exchanged and implemented feedback within the Design team to ensure a best final product.
Utilized passion for cinema and the HP Universe to create a magical player experience.
DLC Tester
July 2019 - June 2020
DLC Story tester on the Top 25 hit game Choices: Stories You Play from Pixelberry Studios. My responsibilities included:
Reviewed scripts for grammar bugs, continuity issues, and logistical coding errors.
Prioritized and ran passes for multiple chapters on a weekly release schedule.
Tuned the transitions, music, backgrounds, and story details for an enjoyable player experience.
Game Design Intern
January 2019 - April 2019
Level designer on Arcane Showdown by Big Huge Games. My responsibilities included:
Designed and implemented battle maps in Unity using proprietary tools.
Wrote specification documents detailing player progression, economy, and UI.
Balanced and implemented quests; descriptions, goals, and rewards.
Designed, implemented, and scheduled all events that ran during Beta.
Utilized Unity Animations and proprietary tools to implement all SFX in the game.
QA Tester
May 2018 - January 2019
Tester on Arcane Showdown and the smash hit Dominations from Big Huge Games.
Responsibilities:
Wrote and completed test cases, documented issues, and ensured build stability.
Designated liaison between the Design and QA team for DomiNations.
Established processes as a fundamental member of the Arcane Showdown QA team.
B.S in Game Design
September 2015 - July 2017
Completed my Game Design Bachelor Degree with a 3.83 GPA. Received the honor of Valedictorian.
QA Tester
Februrary 2015 - August 2015
Tester for Bethesda Softworks. Worked on:
Fallout 4
Wolfenstein: The Old Blood
Dishonored: Definitive Edition (uncredited)
The Evil Within: Executioner DLC (uncredited)